The "Time vs. Distance" Method, which is the one made popular by Pelz, is one way to control your distances.
But!
It assumes a slightly front edge contact, and a forced full finish everytime.
I think you can do better.
First of all, on certain shots, you need a certain amount of swing, regardless of the length.
I have a lot to say about this one...but I am working on my Manzella Matrix Short Game script outline, and there is no way to not give too much away.
Basically, you have to pick a SHOT, a SPOT, a CLUB, and a PATTERN, and THEN you have to figure out a way to control distance.
Assume a 40 yard pitch shot with 10 yards of flat green to work with. Angled hinging, open-open type shot. Then how would you do it?
There are so many things to be learned, about feel, distance and spin control, from the Basic and Acquired Motions. Understand hip action and hinging and I think you are on your way to a real solid short game.
Again, I am very sorry.
Basic and Aquired Motion—as I have seen it taught, is woefully inferior to make NORMAL chips, and pitches, and it is VERY one-dimentional in how it always has the same shaft lean at impact.
My Manzella Matrix Short Game concept is so much more flexible and real-world useful.
I guess I need to go ahead and release a video of it.
I would love to hear Michael Jacobs' and Damon Lucas' opinion of it, since they have seen me teach it in schools.
It'll be neat to see how my near perfect technique on this shot will be discussed.