Low point, ball first, draws and fades

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In this thread, Brian posted the following:

The "Alternate Target Line" in TGM is a line connecting IMPACT and LOW POINT.

So, it is a real line, so-to-speak, but by definition, if impact occurs before low point, and it is "on plane," and that plane's base line is parallel to the target line, then the RESULTANT PATH is inside-out a certain amount

If I understand, since club face travels in an inclined circunference, an impact before low point means contact while face is still going down and right, which causes a draw.

I have two questions concerning how fade and draw work:

1. To hit a fade, I guess we also want to contact ball first. Do we have to change the base line (i.e. align left), and keep the club face opened to swing path (and perhaps also opened to target line) so we can swing out to in and hit the ball first, all at the same time?

2. Very high speed cameras show that club face and ball keep in contact during some nano-seconds. During that very short time, while the ball is compressed, the club face keeps travelling. So, theoretically (assuming base line matches target line) if the face contacts the ball while still going in-to-out, i.e. before low point, and separate exactly at low point, that'd be a dead straight shot?
 
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If I understand, since club face travels in an inclined circunference, an impact before low point means contact while face is still going down and right, which causes a draw.

Causes a draw if your face points right of the path. (and yes that's "true"/"resultant" path...i.e. what the clubhead is actually doing in the "3D space" we happen to live in)

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1. Sounds about right to me. Unless you are talking about a shot that is teed up or sitting up...and IF you are hitting up.

If the ball is sitting down you are gonna always want low point after the ball or you're gonna thin it. About the tightest lie you can get is a concrete cart path and well...you get the picture. (low point must be after the ball for sweetspot contact!!...but you better watch your joints and use an old club!!)

The Bottom Line is: to hit a fade your path must be left of the clubface. You can fade it with the ball on the ground (hitting down) or teed/sitting up. (hitting up OR down)

2. Yes sir. Brian and mandrin (primarily, I understand) have taught us the ball is only on the face for a real minute amount of time. Less than thought in TGM. Thus, the face closes only a very very minute amount during that impact interval. (while the face is in contact with ball)
 
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