mandrin...it seems as though you have a very good grasp....

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of optics and human eyesight...

could you shed some light :) on how we view video, still pictures, and 3D avatars as it relates to golf instruction....

obviously, there has been tons of talk about whether or not we can trust lines drawn on screens, camera angles, lens distortion, changing (as the swing continues) orthogonal reference points, etc...

if a teacher is looking at a 3D model of a golfer who has just been suited up with reflectors and he is able to move that model in a thousand different directions to get a thousand differerent view points - is that teacher still in the end going to be limited by all the above factors...

i guess my question is, how can today's teacher best USE 3D avatars to:

1. explain what is actually going on in 3D space
2. track exactly what the best golfers are doing
3. form a more advanced understanding of how the club itself relates to different body parts as it moves through the swing

thanks
 
of optics and human eyesight...

could you shed some light :) on how we view video, still pictures, and 3D avatars as it relates to golf instruction....

obviously, there has been tons of talk about whether or not we can trust lines drawn on screens, camera angles, lens distortion, changing (as the swing continues) orthogonal reference points, etc...

if a teacher is looking at a 3D model of a golfer who has just been suited up with reflectors and he is able to move that model in a thousand different directions to get a thousand differerent view points - is that teacher still in the end going to be limited by all the above factors...

i guess my question is, how can today's teacher best USE 3D avatars to:

1. explain what is actually going on in 3D space
2. track exactly what the best golfers are doing
3. form a more advanced understanding of how the club itself relates to different body parts as it moves through the swing

thanks


Michael,

You grant me more knowledge than I really have in my coconut. I can only answer your questions mainly intuitively not from hard wired knowledge. And your question is so vast, touching on so many aspects..

Regarding 3D visual avatars - Tiger Woods having access to all what is available, hasn't been able to get back on track. It clearly shows it is not a panacea, a cure-all in teaching a golf swing. Technology has a role but by definition being a business its primary objective is making money. Hence with appropriate advertising it can start occupying too much space.

My first experience with 3D avatars was with “MODEL GOLF - Fundamentals of a modern swing”. It is indeed mesmerizing to look at computerized 3D golf swing from all kind of angles and try to get by osmose a feeling of what is going on.

Video is possibly great to show a student that what he thinks he has been doing, likely since a long time, is actually very different from what he is actually doing. Sometimes quite a shock and it might help the instructor to get the student more readily accept his advice after been given this shock treatment. ;)

Regarding planes, I think it started all with Ben Hogan's plane of glass and since then much has been said and written about planes. Even being per se a simple concept, lots of confusing things have been written about it. Distinguishing sweet spot plane vs club shaft plane in TGM is a good example of futile complexity.

The concept of plane is an excellent visual aid but only when used in its most basic form. Also it is very easy to get a sound feeling of back swing and down swing without any reference to plane whatsoever. Regarding the line drawing issue, I suspect it to also to be a tool to better hide a lack of authentic golf teaching knowledge, as it a can be used to impress student, making it appear all very scientific.

I do however believe more in any approach which uses bio-feedback, like the Sonic device developed by prof. Grober. I do consider using the Trackman (-like) approach as an almost biofeedback method with a small delay between action and feedback information.

It appears to me that one has to make a sharp distinction between two categories of golfers. The average amateur who just wants to have fun but does not want to lose his balls all over the place and is satisfied keeping the ball somehow in play and the serious golfer willing to spent time and money on the game.

The amateur is better of with the most simple teaching method. Some demonstration by the teacher, some simple key thoughts but not much more. The serious golfer is probably eager to anything which might optimize his swing. Here technology has a role to play.

I can really only give intuitive opinions re to 3D avatars.

It is definitely attractive but I can't help thinking that possibly this might lead to teaching too much from the outside in. The real motivations in any golf swing are hidden inside....invisible exertions. Some time back I have posted about this issue, showing that very different torques can produce an identical golf swing.

Also I believe that each person has his particular innate way about how to swing a club, perhaps not optimum but familiar and easy to repeat. The danger of an impressive and rather fascinating 3D approach showing pro swings might perhaps entice in too much copying going on.

I do believe that golf is an art before being a science. If we employ too much technology it is only distracting and not serving any purpose other than helping some company making money selling the technology. I don't put much value in the plane and line drawing approach. Just a bare minimum. No complexity to dazzle and distract the poor student with the teacher's superior knowledge.

The 3D approach is probably fascinating but there is a lot of sophistication which only can teach from the outside in. An experienced teacher can likely with one appropriate key image convey a particular feel to a student having much greater value.... an inside out approach.

I have a rather positive feeling about technology using bio-feedback. This immediately connects with inner feeling and sensations. The trackman and similar technologies are almost biofeedback, just a short delay and they allow a modern instrumented version of John Jacobs' very sound approach to teaching golf - let the trajectory be the guide to what has to be done or corrected.

Michael, this post is perhaps not quite an answer to your questions but that just reflects the fact that I am not an expert or golf instructor by any stretch of imagination. I can only give what I have, hence educated guessing. :D
 
Good stuff. But let me defend just one use of" line-drawing". I'll draw a line on the screen over a video of a swing and show you whether the horizontal direction of the sweetspot plane is leftward (out-to-in), parallel, or rightward (in-to-out) of the Target Line. But you have to know exactly where to position the camera....and where to draw the line. In fact, I bet I can call it within a few degrees more often than not. I'll take the TrackMan challenge any time. I won't bother to explain how useful this skill is in my teaching both to me and my students. Sorry to get defensive, but I guess the "a tool to better hide a lack of authentic golf teaching knowledge" comment got my attention.
 
To be honest , I definitely don't think that line drawing is the "be all and end all" of golf instruction but it can no doubt play a part in defining better geometry.

Try looking a swings with no lines on the screen: its definitely more difficult to pass an opinion on that swing and to come up with an inner feeling or mental image for the studenrt of what's necessary to hit it better. If you can't produce this "inner feeling" everything else is pointless for the student. Technology is not the answer, I agree madrin. Just a tool to help produce something "non-technological" ie a feeling. As Martin Hall said: Hogan, Nelson, Nicklaus et al all had a Trackman in their brains.
 
Michael,

Considering the style of your posts on this forum and elsewhere and comparing it with your elaborate and very structured questions, and also there being no follow up, a little voice starts whispering in my ears, suggesting the idea the questions possibly to correspond to chapters/paragraphs of a secret document :).....a fishing expedition.....wanting to play yet keeping one's cards close to one's chest. :D :p
 
In his line "Line Drawing for Dummies" post, Manzella stresses the importance of proper camera position, a point made above by Todd. But I have a question: how can there be any "right" single camera position when the subject is moving laterally during the swing. Doesn't this change in position produce distorted perspectives for all positions except at the instant the subject is at exactly right angles to the camera?

Drew
 
Mandrin... so sorry I didn't respond to your earlier post....we've been on a top secret research trip and we hunkered down without Internet access for several days.....

I did an awful job asking my original question - you did a great job thoroughly answering what you thought I was asking.

I was struck by a comment you made a while back....that we see in 2D as we make our way through everyday life. That being said, is looking at a 3D avatar of a golfer an improvement over video or is the avatar subject to all the vagaries of 2D....?

Also, I would love to get your basic thoughts on 2D versus 3D modeling of the golf swing and the
corresponding pros and cons of both. I see this being a fairly big issue moving forward.

As far as fishing or trying to write a chapter in a book - not quite. I'm just trying to learn from the best at all times.
 
Mandrin... so sorry I didn't respond to your earlier post....we've been on a top secret research trip and we hunkered down without Internet access for several days.....

I did an awful job asking my original question - you did a great job thoroughly answering what you thought I was asking.

I was struck by a comment you made a while back....that we see in 2D as we make our way through everyday life. That being said, is looking at a 3D avatar of a golfer an improvement over video or is the avatar subject to all the vagaries of 2D....?

Also, I would love to get your basic thoughts on 2D versus 3D modeling of the golf swing and the
corresponding pros and cons of both. I see this being a fairly big issue moving forward.

As far as fishing or trying to write a chapter in a book - not quite. I'm just trying to learn from the best at all times.


Michael,

Take what I post with a grain of salt, since I am not the one who knows all, I am simply trying to answer your questions.

I can't quite connect with your remark -

“I was struck by a comment you made a while back....that we see in 2D as we make our way through everyday life".

but it explains perhaps the nature of your questions. You have to further explain to me what you think I have said in an earlier post.

Multi-body systems, such as humans, have a very complex behaviour when driven by internal and/or external forces/torques. If one is interested in studying the motion as they are generated by known external forces/torques, one uses an approach called 'forward dynamics'. Here basically forces/torques are the input and motion as the output. If one is interested in the internal forces/torques when motion and external forces are known then one uses a process known as 'inverse dynamics'. Hence basically motion is input and forces/torques are the output.

There are presently several sophisticated multi-body software packages available but scientists seems to agree that 3 degrees of freedom is a practical limit to meaningful forward dynamics mathematical modeling. Nevertheless, the great advantage of even simple mathematical forward dynamics modeling is that one is able to play around with it and study various trends which is difficult or impossible with 'inverse dynamics'.

'Inverse dynamics' has been used extensively for human motion such walking, sprinting, jumping, rowing and kicking, etc., but seemingly, up to at least 2004, has not been applied to sports such as batting, puck shooting and golfing due to the indeterminacy caused by the two arms and the implement (bat, stick or club) forming a closed kinematic chain. (1)*

Using 'inverse dynamics' allows one to develop and use complex multi segment models as the very complex time histories of the joint forces are not the input but actually the desired output of the process. Recently Prof. Nesbit, used a sophisticated 3D model of a golfer consisting of 15 segments. Also a model for the golf club consisting of 15 segments. Getting indeed rather sophisticated. He uses some mixed form of forward/inverse dynamics.

The complexity however of a sophisticated inverse dynamics approach does not come without some price to pay. The whole process of gathering motion data, low pass filtering, processing and interpretation is a rather complicated affair and validation becomes indeed a very important aspect of it all to try to establish some confidence in the output generated.

Some rather puzzling finding by Dr. Nesbit concerns hand speed through the impact zone, measuring for his test subject golfers, almost constant hand speed, contradicting what everybody can witness for himself on TV, from slow motion impact video clips of pros. Also prof. Grober measures hands slowing down through impact.

Seeing the impressive complexity of the model used by Dr. Nesbit and comparing it with the relatively simple double or triple pendulum 2D mathematical models it is rather paradoxical that it really does not produce all that much new information over the information produced by these relatively very simple 2D models..

From the abstract of (2)* -

“The study highlighted the importance of the wrists in generating clubhead velocity and orienting the club face. The trajectory of the hands and the ability to do work were the factors most closely to skill level.”

However, the importance of the wrist joints in generating clubhead speed and the trajectory of the hands can be very conveniently studied also with simple 2D math models. In effect in a more recent paper, Dr. Nesbit, dealing with hand path, also uses a simple 2D model. (3)*

Dr. Nesbit is the probably the first researcher using complex 3D modeling to study the golf swing. Hence he is breaking new grounds. It would be very interesting to see other independent studies of equal complexity being done in the future to have the possibility to compare. Even the research efforts, using very simple 2D models, frequently did not quite agree. Progress in science is slow.

Michael, when looking for immediate practical information as an instructor there is not a whole bunch of useful information coming out of modeling. But slowly with time the continuing scientific research efforts will form a solid frame on which to build, e.g., kinetic chain action. It also allows to discard existing pseudo science in golf.

There is a growing awareness, due to biomechanical research, of the surprising large forces occurring in various parts of the body and this is increasingly becoming an integral part of golf instruction. There is likely going to be a somewhat more holistic approach to golf instruction, integrating optimum swing techniques, striving for longevity (reducing risks of injury), and mental aspects.

(1)'Research methods in biomechanics'. G Robertson et al.
(2)'A three dimensional kineamatic and kinetic study of the golf swing'. S Nesbit
(3)'Kinematic analyses of the golf swing hub path and its role in golfer/club kinetic transfers'. S Nesbit et al.
 
Seeing the impressive complexity of the model used by Dr. Nesbit and comparing it with the relatively simple double or triple pendulum 2D mathematical models it is rather paradoxical that it really does not produce all that much new information over the information produced by these relatively very simple 2D models..

I guess when it comes down to it, the discussion may center on these words: it really does not produce all that much new information.


Could it be that you believe the 3D model is light years away from a human being, so the 2D model (which is also light years away) will suffice?

Or is it as simple that the 2D model does not have two hands to form the "closed loop" you mentioned?

I already have a clear sense that this discussion will be around for quite awhile with respect to the golf swing.

Thanks as usual.
 
Has anyone seen the swing model that Dr Zick talks about in the anti-summit video? He claims that the model has good predictive power. Has he published?

Drew
 
I guess when it comes down to it, the discussion may center on these words: it really does not produce all that much new information.


Could it be that you believe the 3D model is light years away from a human being, so the 2D model (which is also light years away) will suffice?

Or is it as simple that the 2D model does not have two hands to form the "closed loop" you mentioned?

I already have a clear sense that this discussion will be around for quite awhile with respect to the golf swing.

Thanks as usual.


Michael,

When you give lessons to a person it does matter if this student is a young flexible male athlete or an old arthritic lady. You evaluate the person to see how to adapt your particular knowledge base to the student. In other words you evaluate the conditions prevailing in your teaching environment. This defines the key element - CONTEXT.

It is a very sound, scientifically, to always take the simplest approach possible, not sacrificing the essential elements. Scientists always dream of simplifying complex phenomena into a very simple model or an elegant formulation. Einstein spent many, many years without success, to develop his grand unifying theory.

(Nesbit) “The analysis generated much new data concerning the mechanics of the golf swing. It revealed that the golf swing is a highly coordinated and individual motion and subject-to-subject variations were significant.”

A frustrating problem with modeling a golfer is that the more complex you model the more complex also are the results. Dr. Nesbit corroborates this clearly with his experimental results obtained with a multitude of golfers of various skill levels, using sophisticated 3D modeling. It confirms what we knew already, i.e., each and every golfer is a kingdom to himself. Hence 3D analysis, most likely, will not readily lead to a set of simple straightforward golf instructions.

Miura's scientific paper re. to parametric acceleration is interesting and yet uses simple 2D modeling. The recent hand path trajectory research effort by Dr. Nesbit is very interesting and promising, yet it uses a simple 2D analysis. However, if you are interested in modeling club face orientation than we are talking about a truly complex 3D problem. But it is all a matter of CONTEXT. There is more to a golf swing than just club face orientation.

Initially, with Dr. Cochran et al, and Dr Jorgensen it started with simple 2D models and many scientific papers have since them been produced, still in the realm of 2D. The 3D type analysis has only recently become more readily feasible, primarily due to the superior computing power of modern computers and the readily available sophisticated multi body software packages.

In conclusion I will finish simply with Brian's motto – 'whatever works works'. ;) :p
 
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It is very sound, scientifically, to always take the simplest approach possible, not sacrificing the essential elements.

A 3D modeling advocate might disagree with this statement. He might say that the 2D model is sacrificing several essential elements. But I do catch your drift and will continue to study both types of models. A very smart golf professional who I recently met is putting together a guide to scientific papers on the golf swing. I asked him a question about the various golf researchers he knew and whom he would recommend to study. He mentioned a few names and then made this statement - "you can throw out most everything before the year 2000"........wow.

That suggestion would cut my reading time by 80%, but I don't believe I will go down that road. I was reading Search for the perfect swing on my way to our research trip and was floored by all the good information that I was re-reading. What is it you scientists say...."standing on the shoulders of giants"? I would like to think that Steven Nesbit is a little closer to reality than Homer Kelley was, plus Dr. Nesbit cites his sources.........
 
A 3D modeling advocate might disagree with this statement. He might say that the 2D model is sacrificing several essential elements. But I do catch your drift and will continue to study both types of models. A very smart golf professional who I recently met is putting together a guide to scientific papers on the golf swing. I asked him a question about the various golf researchers he knew and whom he would recommend to study. He mentioned a few names and then made this statement - "you can throw out most everything before the year 2000"........wow.

That suggestion would cut my reading time by 80%, but I don't believe I will go down that road. I was reading Search for the perfect swing on my way to our research trip and was floored by all the good information that I was re-reading. What is it you scientists say...."standing on the shoulders of giants"? I would like to think that Steven Nesbit is a little closer to reality than Homer Kelley was, plus Dr. Nesbit cites his sources.........


Michael,

"A 3D modeling advocate might disagree with this statement. He might say that the 2D model is sacrificing several essential elements."

Not when you don't need 3D based information, hence I feel my statement to be accurate. It simply depends on the context.

It is easy in short posts to paint oneself into a corner, hence I like to put some dots on i's. I am all for progress and applaud the efforts to represent as close as possible a human golfer. Am not in any way particularly in love with 2D models. They played there role and now we are ready to go beyond due to more powerful software and hardware.

Some time past instructors like Jim McLean spent many hours in front of a screen looking at many, many pro golfers, searching for common elements and trying from this information to distill some general common elements for instruction. This lead to his well known “The Eight-Step Swing”. This approach is typically directly aimed at obtaining immediate practical information for teaching a golf swing.

A scientific research effort using sophisticated 3D modeling could indeed take the same approach. Use many subjects and try to distill from the output data common traits, hopefully leading to practical general instructions for teaching golf swing.

However, what is more likely to happen is that future research will develop more along special specific lines of interest. One scientist might be interested in studying ground forces, another more in the forces occurring in the spine. Yet another might perhaps try to develop, using suitable algorithms, optimum joint torque time histories, or try to find if there is a optimum trajectory for the hands through impact.

This will lead to very specialized scientific papers each with its own specific approach. And most likely in areas where these studies overlap contradictory information will exist. This is quite normal and the way things usually proceed in scientific research. It is difficult to believe, but scientists can make errors. :p For instance, Dr. Cochran et al in the well known and ground breaking research effort 'Search for the Perfect Swing”, is definitely wrong when invoking centrifugal force for the release action of the club.

I just viewed today a video clip of the self acclaimed tgm guru who strongly believes that Homer Kelley was a scientific genius, perfect in all aspects of his 'scientific' ideas, then, now, and even future. I hope that eventually they will understand being on a wrong track and to let go, adhering to standard science. Dr. Nesbit and the late Homer Kelly perhaps both have a passion for golf but not much in common with regard to science.
 
Michael,

"A 3D modeling advocate might disagree with this statement. He might say that the 2D model is sacrificing several essential elements."

Not when you don't need 3D based information, hence I feel my statement to be accurate. It simply depends on the context.

It is easy in short posts to paint oneself into a corner, hence I like to put some dots on i's. I am all for progress and applaud the efforts to represent as close as possible a human golfer. Am not in any way particularly in love with 2D models. They played there role and now we are ready to go beyond due to more powerful software and hardware.

Some time past instructors like Jim McLean spent many hours in front of a screen looking at many, many pro golfers, searching for common elements and trying from this information to distill some general common elements for instruction. This lead to his well known “The Eight-Step Swing”. This approach is typically directly aimed at obtaining immediate practical information for teaching a golf swing.

A scientific research effort using sophisticated 3D modeling could indeed take the same approach. Use many subjects and try to distill from the output data common traits, hopefully leading to practical general instructions for teaching golf swing.

However, what is more likely to happen is that future research will develop more along special specific lines of interest. One scientist might be interested in studying ground forces, another more in the forces occurring in the spine. Yet another might perhaps try to develop, using suitable algorithms, optimum joint torque time histories, or try to find if there is a optimum trajectory for the hands through impact.

This will lead to very specialized scientific papers each with its own specific approach. And most likely in areas where these studies overlap contradictory information will exist. This is quite normal and the way things usually proceed in scientific research. It is difficult to believe, but scientists can make errors. :p For instance, Dr. Cochran et al in the well known and ground breaking research effort 'Search for the Perfect Swing”, is definitely wrong when invoking centrifugal force for the release action of the club.

I just viewed today a video clip of the self acclaimed tgm guru who strongly believes that Homer Kelley was a scientific genius, perfect in all aspects of his 'scientific' ideas, then, now, and even future. I hope that eventually they will understand being on a wrong track and to let go, adhering to standard science. Dr. Nesbit and the late Homer Kelly perhaps both have a passion for golf but not much in common with regard to science.

Mandrin,

I completely understand your point of view. I know in fact that the limited 3D modeling and research has already produced results that don't exactly coincide. We all know that the 2D modeling has also produced conflicting results. The point you make about specialized scientific papers (ground reaction, forces, hand path trajectories, spine orientations, etc.) excites me in this way - someone is going to have to put them together in a cohesive, understandable platform. That should be us - the Manzella Academy. I see a bunch of guys touting patterns and certain schools of thought, but don't see many embracing the latest research and using it to customize golf swings in a successful way.

Hopefully, with help from people like you, we can meld science and practical application when it comes to performing a golf stroke. Many have tried and many have failed, but that won't stop us from giving it a go.
 
It was not available when I checked with him a month or so back. I did get the impression he would share it with conditions but I did not pursue.

Has anyone seen the swing model that Dr Zick talks about in the anti-summit video? He claims that the model has good predictive power. Has he published?

Drew
 
It was not available when I checked with him a month or so back. I did get the impression he would share it with conditions but I did not pursue.
Thanks Doc. Where can I reach him?

Drew
 
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