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rundmc

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Leo . . . You had an interesting post (at least to me) in another thread on Hinge Motion. You were saying that once Hinge Motion was learned then it was to be forgotten . . . or something like that. You said that once the motions were in the coconut the focus was to be on the travel or something.

Could you please help me on this. I found this interesting. I think I know where you are going with it but I just want to be sure.

Thanks dude!
 
KFC dude,

Homer explains clearly how Hinge Action works in 2-G, and tells us how we should learn it. To cut a long story short, you learn to keep your Flat Left Wrist Vertical to one of the three Basic Planes whilst noting their differences in Rhythm, Roll (both feel and real), and Clubhead Travel. This has led to the misconception that one should use these "drills" as their procedure -- i.e. actively trying to do the above when striking a ball. No no. I suspect this is what Brian was getting at when he says hinge action is only a concept and we don't actually have pins on our shoulder (altough that kind of misses the point). Anyway, the purpose of those exercises is so that you know exactly what each Hinge Action should look and feel (in slow motion anyway) like. It's strictly for reference only.

Once this is "in the coconut" as you put it, we can begin to reverse engineer to our ultimate goal -- choose target, choose ball flight, and "All Systems Go". One of the first steps I would choose is to feel the differences in Rhythm (i.e. Hinge Action) when employing the different acceleration methods (i.e. Drag or Drive). This is where you can be more of an artist.
 

rundmc

Banned
tongzilla said:
KFC dude,

Homer explains clearly how Hinge Action works in 2-G, and tells us how we should learn it. To cut a long story short, you learn to keep your Flat Left Wrist Vertical to one of the three Basic Planes whilst noting their differences in Rhythm, Roll (both feel and real), and Clubhead Travel. This has led to the misconception that one should use these "drills" as their procedure -- i.e. actively trying to do the above when striking a ball. No no. I suspect this is what Brian was getting at when he says hinge action is only a concept and we don't actually have pins on our shoulder (altough that kind of misses the point). Anyway, the purpose of those exercises is so that you know exactly what each Hinge Action should look and feel (in slow motion anyway) like. It's strictly for reference only.

Once this is "in the coconut" as you put it, we can begin to reverse engineer to our ultimate goal -- choose target, choose ball flight, and "All Systems Go". One of the first steps I would choose is to feel the differences in Rhythm (i.e. Hinge Action) when employing the different acceleration methods (i.e. Drag or Drive). This is where you can be more of an artist.

I'm starting to smell you. So you are saying as Mr. K points out that each Hinge Action has a corresponding travel distance with Horizontal being the longest and thus the Rhythms for each are distinctly different. From there the Mechanic is translated into a "feel" and one then paints pretty pictures with the different feels . . .

Talk to me daddy.
 
It is a learnt skill

Tongz,

As per our last disscussion...

1 Muscular force will give use Angle Hinging
2 CF will help us to release our accumular in a way to generate Horizontal Hinging.

So HH and AH is very much a result, except VH. The above is assuming if the person is mastering both swinging and hitting effectively.

Now, if we are doing a chip...we can still create a HH if we hit, and a AH if we Swing.

We all agree that it is a learnt skill...

But for teaching point of view, we get the student to learn it via the above 1 & 2 or physically getting them to play with the hand action.
 
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