Club outside of hands for hitting?

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DDL

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Since in a hitting procedure, the forearms don't turn and pp3 faces and points at the aiming point at all times, this would seem to me that the club would stay outside of the hands at all times. The club would be offplane then, since the butt end isn't poinitng at the plane line. Don't know how it's possible to keep pp3 pointing at the aiming point while pointing the butt end of the club pointed at the plane line.
 
quote:Originally posted by DDL

Since in a hitting procedure, the forearms don't turn and pp3 faces and points at the aiming point at all times, this would seem to me that the club would stay outside of the hands at all times. The club would be offplane then, since the butt end isn't poinitng at the plane line. Don't know how it's possible to keep pp3 pointing at the aiming point while pointing the butt end of the club pointed at the plane line.

Don't fuss too much with the butt of the club aiming at the plane line. If you are set correctly at address and use a right forearm take-away, the right forearm will always be on plane. Nothing more is needed.
 
PP #3 is a place on the right index finger, not a line, and therefore doesn't point anywhere. Whatever the position or orientation of the right finger, PP #3 is driven toward the aiming point on the downswing.
 

DDL

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According to yoda and homer, and those who went to the tgm seminars, pp3 does point somewhere. Force is a vector, which has direction. At address, it is positioned on plane,pointing towards the plane line. At the end of swinging , the weight of the club is on pp3, so it is pointing skyward. THe weight is applying force on to pp3, and pp3 is applying an opposite force upwards. For hitting, pp3 is pointing towards the plane line because the forearms don't turn.Typically drive loading is used, and a constant pressure and force is applied towards the planeline.
 
It's a pressure point in the finger and you have a choice of where to direct it. Lag creats the "force vector" which creates the PP. In hitting, you push against this PP and create a new direction vector which is directed to the aiming point. You do not have to direct this PP in the same direction as the "force vector" which creates the PP.

This is probably answers the original question.
 
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