The dplane is constructed by a geometric ray which is normal to the clubface and by a ray which is along the path. For a straight shot, the dplane is entirely vertical. For simplification about friction and so forth that Brian was mentioning, say the ray normal to the clubface is just some degrees like 44 degrees vertical for an iron and for the second example 20 degrees for a wood.
Theory:
The situation is that for low loft (or take off angle) the path deforms the dplane more from vertical. And note, the ball has to take off initially on the dplane.
I've taken two photos using drum sticks for the two geometric rays. For the plane, think about a peice of paper draped over the two sticks.
Consider for example a fade shot with 5 degrees of out to in path.
Photo1 is the "wood shot" with say 20 degrees of initial vertical direction. The dplane is tilted to the right severely at least compared to the second photo.
<img src="http://img638.imageshack.us/img638/4374/img335820.jpg">
Photo2 is the "iron shot" with say 44 degrees of initial direction but same 5 degrees of out to in path. The dplane is barely tilted compared to a straight shot.
<img src="http://img638.imageshack.us/img638/4290/img335920.jpg">
The math for the degrees of these "3d" triangles could be calculated but for now I'm not going to take the time, and my high school kid is busy.