I'm just being a little nit-picky here, but Dynamic Loft is only a component of what actually "stretches" out the D-Plane. Spin Loft is actually the variable you're looking for, which takes into account both Angle of Attack and Dynamic Loft. This is why hitting up on drivers, even with a high launch angle, can still be easy to tilt the spin axis.
Actually, it's the True Face that defines the top of the D-plane keeping in mind that planes extend to infinity, and assuming that True Face is above the True Path.