ballaholic
New
I am under the impression that face angle and path readouts on Trackman are not inflenced by gear effect. I know that ballflight is going to be influenced by gear effect, but the face and path readouts are not influenced by gear effect.
In other words, if you get a reading from Trackman that says you hit a shot with 0 degrees (square) face and 0 degrees (square) path, those numbers are accurate and not affected by some kind of interpretation that factors in gear effect.
Assuming that's correct.....
My question is related to how you guys are getting info related to gear effect? Do you basically use it to vaguely explain everything other than the expected ballflight based on angle of attack, face angle, path? Or can we go a little deeper and find out more stats related to gear effect specifically?
When I first got on Trackman, with pretty much all clubs from 7i through driver, there were some shots I couldn't explain prior to learning about gear effect. Path 1 degrees in-to-out, face 3 degrees open, and a hook??? Now I understand that gear effect from a bad toe hit can explain why this wasn’t a push fade. But are there more specific details that can help with understanding gear effect spin versus spin from a differential between face/path/AoA??
In other words, if you get a reading from Trackman that says you hit a shot with 0 degrees (square) face and 0 degrees (square) path, those numbers are accurate and not affected by some kind of interpretation that factors in gear effect.
Assuming that's correct.....
My question is related to how you guys are getting info related to gear effect? Do you basically use it to vaguely explain everything other than the expected ballflight based on angle of attack, face angle, path? Or can we go a little deeper and find out more stats related to gear effect specifically?
When I first got on Trackman, with pretty much all clubs from 7i through driver, there were some shots I couldn't explain prior to learning about gear effect. Path 1 degrees in-to-out, face 3 degrees open, and a hook??? Now I understand that gear effect from a bad toe hit can explain why this wasn’t a push fade. But are there more specific details that can help with understanding gear effect spin versus spin from a differential between face/path/AoA??