Bolt - you are correct in that Todd's post doesn't adequately explain gear effect for irons. I have seen this live on Trackman, where gear effect with an iron created an over-draw even when the face was right of the path. I understand Todd is a tremendous golfer and maybe he's playing tiny blades with very little room to miss of the sweet spot. Or maybe he is a freak who never misses the sweet spot by more than an eyelash. However - from personal experience, in situations where the iron shot should have been a push fade, because of gear effect I got a draw or even downright hook due to gear effect with an iron. I was very surprised by this at first and thought there was an error on the $25,000 device until I understood it. Trackman picked up the leftward trajectory and left of target landing (outdoor session on a range) even though the numbers on screen would have called for a push fade.
So the statement "Rather, with irons, toes tend to just push straight right and heels pull straight left.... a little" is definitely not true. Now of course there are gear effect situations in irons where you could get a push if the gear effect spin imparted isn't enough to draw the ball back to the left (slight toe hit on a big fade path/face) so again it's tough to make generalizations without talking about specific impact conditions with data. But to say you can't draw an iron left of target due to gear effect when the face, path and AoA would otherwise be a push fade is factually not correct in my opinion.
It's easier to understand and see and learn the concept on a big faced driver because you can miss the sweet spot by an inch and still get the ball out there (albeit with massive sidespin). With an iron you would whiff or shank and you don't get those massively off-center hits like you could with the driver, so most of the time the wayward spin is more subtle. With irons the max gear effect issues are diminished because you can only get so far from the sweet spot without whiffing or shanking, plus the swing speeds are lower and effects therefore smaller.
Fascinating area in my opinion - I first understood D plane and new ballflight laws (but really downplayed gear effect) about 18 months ago, but almost completely lost my long game due to hitting a ton of balls without Trackman/Flightscope and trying to interpret ballflight. I screwed myself because I was making assumptions that didn't include gear effect or analysis of whether I was making perfectly centered contact (or close to it). Based on periodic sessions on Trackman/Flightscope I've known my path was consistently good and I consider myself a good athlete with good hands so I couldn't figure out why I was hitting the ball all over the planet. I would hit a big hook and assume that the face somehow shut. So I'd open it more by weakening my grip or holding it off and then a huge push. And then I'd manipulate another variable related to clubface, or find another swing pattern that was supposed to be better at releasing the club squarely... the cycle was never ending. My SS is pretty decent (110-115mph) so the miss pattern was staggering. It's been great for forcing me to learn all the short game shots, but it's pretty sad it took so long to start to figure this out.
What finally turned the tide was deciding that before assuming there was a path/face issue, I needed to see some hooks that were hit on the sweetspot or toward the heel. Anything that was hit on the toe was ignored in terms of prompting me to attempt a path or face angle adjustment. Hello power fade. Maybe I'll even get over my hatred of a ball that falls left and hit draws again (my natural shape before the snap hooks soured me). It's a beautiful time right now. But golf is a dangerous bitch and I'm sure something new is ready to creep in!
I have it on good authority that Fredrik Tuxen (Trackman CTO), continues to try and find an accurate way to give more information about impact location for the exact reason - GEAR EFFECT is a critical piece.