Would like to hear others opinions on aiming to zero out the face and path on Trackman, as you might know I work for Trackman and have a decent understanding of the key concepts that are promoted by the literature and in using the system. Also a question about hitting up.
Question 1:
Zero Face/Path - Does this reduce the margin for error? e.g If you have a player repeatedly hitting zero path it will only take a small variance either side to produce opposite shot shapes and for that matter only a small miss-hit to alter shape due to gear effect.
If however you produce a consistent path a few degrees either side of zero, whether it be in/out or out/in, you are creating a 'window' for face angle to slot into. e.g Path -3.0º (out/in) would create a 2-3º window for a shot that at worst goes straight or slight over fade.
Question 2:
Hitting Up - Hitting up does not reduce Spin Rate directly but allows a less lofted driver to be used which does. Is the risk worth it?
Let's talk D-Plane. The smaller the difference between Attack Angle and Dynamic loft the greater the tilt of the plane for identical face/path numbers. For example, a player who hits down 1º and has a dynamic loft of 10º has a less tilted D-Plane than a player who hits up 4º with the same dynamic loft.
Below is an illustration of the change in tilt.
Before anyone decides to pull apart the image it is for illustrative purposes, it is not definitive by any means.
We have the most talented players in the world hitting down 1º on average, producing spin in excess of 2500rpm. The same guys that have the most control over path and face, hitting up is obviously not worth the risk for them, is it for Mr. Average?