Yale professor is on to something....

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quote:Originally posted by mandrin



The less there are degrees of freedom the more it is difficult - but even for the most simple case of a 1 segment model it is still quite feasible.

Oh I see what's going on. But that's looking at it face on. Could you do it (make Clubhead orbit a straight line) looking from the top (bird's eye view)?
 

Brian Manzella

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Mandrin, you are dealing with a guy who WILL learn, I have said it before and I'll say it again:

The Golfing Machine is a tool (for me). It is the FINEST tool ever yet developed for golf.

But it isn't the alpha and it sure won't be the omega.
 
quote:Originally posted by mandrin

Brian, you are learning fast. ;)

Previous reaction: "So what exactly are you saying?"
and now: "Mandrin, you are quite correct."
Mandrin, Brian is sharing what he has learned. It is called Teaching. It is you, my friend, who is learning. You lurk here often, and jump in discussions occasionally, for 1 reason: You are getting fed.

I love to watch a contrarian come around.

Keep coming back.
 
quote:Originally posted by brianman

Mandrin, you are dealing with a guy who WILL learn, I have said it before and I'll say it again:

The Golfing Machine is a tool (for me). It is the FINEST tool ever yet developed for golf.

But it isn't the alpha and it sure won't be the omega.
Brian I agree. TGM, in the hands of a qualified instructor, is a very versatile tool. [^]
However, daring to say that it is not the alpha and omega, takes some guts. :D
 
quote:Originally posted by tongzilla

quote:Originally posted by mandrin



The less there are degrees of freedom the more it is difficult - but even for the most simple case of a 1 segment model it is still quite feasible.

Oh I see what's going on. But that's looking at it face on. Could you do it (make Clubhead orbit a straight line) looking from the top (bird's eye view)?

What's the answer Mandrin?
 
quote:Originally posted by tongzilla


Oh I see what's going on. But that's looking at it face on. Could you do it (make Clubhead orbit a straight line) looking from the top (bird's eye view)?

Just imagine that your looking straight down on the player in Fig 2. At the end of the backstroke, the shaft is slanted forward and the shoulders are slightly closed. The left shoulder is then rotated back away from the target line on a horizontal plane for the forward stroke. Now get grab a putter and try it. [xx(]

This is why golf isn't played in 2 dimensions on a sheet of graph paper using a protractor. [:p]
 
quote:Originally posted by tongzilla

quote:Originally posted by mandrin



The less there are degrees of freedom the more it is difficult - but even for the most simple case of a 1 segment model it is still quite feasible.

Oh I see what's going on. But that's looking at it face on. Could you do it (make Clubhead orbit a straight line) looking from the top (bird's eye view)?
tongzilla, I have a fair idea why your request for a bird’s eye view, ;) , but have nevertheless generated some 3D views , being convinced that many are quite interested in these sort of things.
 
quote:Originally posted by MizunoJoe

This is why golf isn't played in 2 dimensions on a sheet of graph paper using a protractor. [:p]
MizunoJoe given your statement above I would be delighted to hear your views relative to HK’s very simple 2D model of a golf swing as portrayed by Fig1-L and the multiple references to planes, circles and lines, all typical 2D notions.
 
quote:Originally posted by mandrin

quote:Originally posted by MizunoJoe

This is why golf isn't played in 2 dimensions on a sheet of graph paper using a protractor. [:p]
MizunoJoe given your statement above I would be delighted to hear your views relative to HK’s very simple 2D model of a golf swing as portrayed by Fig1-L and the multiple references to planes, circles and lines, all typical 2D notions.

Looks 3-D to me. The shaft is constrained to the slanted plane embedded in 3 dimensions and moves back, in, and up, then forward, out, and down.
 
quote:Originally posted by MizunoJoe

quote:Originally posted by mandrin

quote:Originally posted by MizunoJoe

This is why golf isn't played in 2 dimensions on a sheet of graph paper using a protractor. [:p]
MizunoJoe given your statement above I would be delighted to hear your views relative to HK’s very simple 2D model of a golf swing as portrayed by Fig1-L and the multiple references to planes, circles and lines, all typical 2D notions.

Looks 3-D to me. The shaft is constrained to the slanted plane embedded in 3 dimensions and moves back, in, and up, then forward, out, and down.

MizunoJoe,

It looks perhaps 3D to you, but it is not. Motion contained in a horizontal plane is 2D. Slanting the plane does not change this, it still remains 2D.

Mentioning back, up, in, as well as down, forward, out, sounds a bit like a magic formula but it is simple a complicated way to say to swing on plane.
 
quote:Originally posted by mandrin


tongzilla, I have a fair idea why your request for a bird’s eye view,;) ,

...which is?

quote:Originally posted by mandrin


but have nevertheless generated some 3D views , being convinced that many are quite interested in these sort of things.

Thanks for taking the time to make these diagrams mandrin. I have a few questions about your "Some 3D views for straight-line downward hitting through impact" diagram. The side view (fig 3) shows the spherical weight (clubhead) being on the inclined plane during its travel. This automatically implies the clubhead is going down and out. However, with your front view, the clubhead moves in a straight line. But according to your side view, it should also be moving out.
Another point. I wonder why you haven't drawn what happens when the clubhead starts coming back up (as it eventually has to).

Thanks.
 
quote:Originally posted by tongzilla

Thanks for taking the time to make these diagrams mandrin. I have a few questions about your "Some 3D views for straight-line downward hitting through impact" diagram. The side view (fig 3) shows the spherical weight (clubhead) being on the inclined plane during its travel. This automatically implies the clubhead is going down and out. However, with your front view, the clubhead moves in a straight line. But according to your side view, it should also be moving out.
Another point. I wonder why you haven't drawn what happens when the clubhead starts coming back up (as it eventually has to).

Thanks.
Tongzilla, I know all to well how complex things become when operating in 3D. It is for that reason that I produced several 3D figures at the same time to make interpretation a bit easier.

The figures are not ‘drawn’ but generated using mathematics. Also a straight line in 3D remains a straight line irrespective of any possible projection onto any plane.

You can see the outward component in Fig1. Look closely at the straight line trajectory relative to the adjacent reference box coordinate.

However, to show more readily the ‘3D’ motion I have generated a close up of the trajectory of the ‘club head’. It shows very clearly both the ‘down’ and ‘out’ motion.

Don’t forget that the only purpose was to simply show that it is quite possible to have a club head move along a straight line through the impact zone.

What happens hence before and after impact is of no concern in this particular simple model. One thing at the time. ;)
 
quote:Originally posted by mandrin


MizunoJoe,

It looks perhaps 3D to you, but it is not. Motion contained in a horizontal plane is 2D. Slanting the plane does not change this, it still remains 2D.

Mentioning back, up, in, as well as down, forward, out, sounds a bit like a magic formula but it is simple a complicated way to say to swing on plane.

The shaft motion is planar, but what about the clubhead which sticks out of the plane? And how do you handle the rotation of the shaft around the sweetspot line?

Back, up, in, etc is simply a SIMPLE way to describe something happening in in the real world. You must stay in the 3-D coordinate system so that the player and clubhead attached to the shaft can relate to the planar motion of the shaft, rather than change to the 2-D coordinate system of the plane, causing everything but the shaft to disappear.
 
quote:Originally posted by MizunoJoe

quote:Originally posted by mandrin


MizunoJoe,

It looks perhaps 3D to you, but it is not. Motion contained in a horizontal plane is 2D. Slanting the plane does not change this, it still remains 2D.

Mentioning back, up, in, as well as down, forward, out, sounds a bit like a magic formula but it is simple a complicated way to say to swing on plane.
The shaft motion is planar, but what about the clubhead which sticks out of the plane? And how do you handle the rotation of the shaft around the sweetspot line?

Back, up, in, etc is simply a SIMPLE way to describe something happening in in the real world. You must stay in the 3-D coordinate system so that the player and clubhead attached to the shaft can relate to the planar motion of the shaft, rather than change to the 2-D coordinate system of the plane, causing everything but the shaft to disappear.
MizunoJoe, you are usually quick making all kind of affirmative statements. However what do you have to back it up? Perhaps simply only because it is in the little yellow book?

You don’t seem to make a difference between a simple model and the very complex reality of a real swing when this suits you in your arguments.

I am almost tempted to post the incredible complex equations I have derived whilst attempting to analyze lead arm roll and sweet spot behaviour in the down swing.

Even your indisputable reference and hero HK uses the universal technique of very simple models such as portrayed in Fig 1-L. For instance, he clearly ignores in 2-F the 3D aspects of the golf club when he states that -

“The full length of the Clubshaft remains unwavering on the face of this Inclined Plane - Waggle to Follow- through. . . . See sketch 1-L.”

What does happen here to the sweet spot in HK’s model of Fig 1-L? It appears clearly that you are a more devout catholic than the Pope himself. [:p]
 
quote:Originally posted by mandrin


You don’t seem to make a difference between a simple model and the very complex reality of a real swing when this suits you in your arguments.

At least I know that the simplist models have to be in the 3-D of the real world to be of any good. Your 2-D models, which are over-simplified, in order to make the math within your reach, aren't really of much use. [B)]
 
quote:Originally posted by MizunoJoe

quote:Originally posted by mandrin


You don’t seem to make a difference between a simple model and the very complex reality of a real swing when this suits you in your arguments.
At least I know that the simplist models have to be in the 3-D of the real world to be of any good. Your 2-D models, which are over-simplified, in order to make the math within your reach, aren't really of much use. [B)]
MizunoJoe, fine, so what about HK’s very simple 2D model? It is basically and logically flawed as is clear from 2-F. Let me take you by the hand and show it to you.

Statement #1:

“The full length of the Clubshaft rermains unwavering on the face of this Inclined Plane - Waggle trough Follow-through. Every other Component of the stroke must be adjusted to comply with that requirement. See Sketch 1-L.”

Statement #2:

So there is a “Clubshaft” Plane and a “Sweet Spot”, or “Swing”, Plane.

Except during Impact, the Club Shaft can travel on, or to-and-from, either Plane because Club Shaft rotation must be around the Sweet Spot - not vice versa.


First it is said with emphasis that the clubshaft is remains unwavering on the face of an inclined plane. (Statement#1)

Next it is stated clearly that the clubshaft is moving between two planes. (Statement#2)

You can’t have it both ways simultaneously.

MizunoJoe, I am impatiently awaiting your logic contortions. However, I expect my post to be conveniently ignored. :D
 
Seems simple enough to me Mandrin. The shaft can be on either plane because the shaft rotates around the sweetspot. Your inclined plane can be set to either plane shaft or sweetspot.
 
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