The swings with the avatar are from the MotionReality 3D system. Degrees per second of the velocities. The graph is a 12 sensor AMM machine displaying velocities on a graph, the way most 3D experts and teacher prefer.
What we are showing whoever is interested is how golfers basically use their pivot to assist their arms, hands, and wrists in delivering the club with speed and precision.
Of course, there is no "forces and torques" info in these readouts. That type of stuff is mathematically derived by a scientist like Steven Nesbit or Shaso MacKenzie. One day, they'll be a machine that displays this sort of data.
In my 30 years of teaching, I have taught both the idea that the golfer has a reduction in the velocity of the hips, torso, and arms pre-impact, and that they don't decelerate. Lucky for the golfers I taught to do the latter, they still managed through athletic ability to do the opposite. Or a least some of the former.
Since everything is rotating, everyone "looking at it" with a 2D video view, is missing the fact the an ant on a record album could just go along for the ride, walk in the direction of the rotating platter, or walk "backward" and would still look to be moving forward.
In my view, it is the application of the correct forces and torques through the ball that cause the decelerations.
The fact that you should be in negative alpha. negative beta, and positive gamma through impact, can only be really performed correctly with a BIG assist from the arms, torso, and pelvis.
Mike Jacobs can tell you of golfers trying to "have the club up their left way past impact" with very NON-tour like velocities measured on 3D, who SUDDENLY, in the course of a swing or two, having much better velocities just by applying the correct idea to the left and right wrist movements.
Of course the force plates have a large say in how all of this is happening, but that is for another day.
Thanks,
Bmanz